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PERFECT DARK (n64)

checked-part =>Cheese: There is a lovely piece of cheese in each level of the game. They do nothing. Find them all and...er... nothing happens. =>Extra Missions: Open Mr. Blonde's Revenge by completing all solo missions on any difficulty. Open Maian SOS by completing all missions on Special Agent or higher. War! is enabled by beating all Perfect Agent solo missions. Duel mode is opened once you find all the weapons in the the solo missions and get at least a Bronze rating with each weapon on the Firing Range. =>Perfect Darkness Mode: Beat all solo missions on Perfect Agent to enable the new Perfect Darkness difficulty. ->Cheats: Unlike Goldeneye, Perfect Dark tells you exactly HOW to earn all the cheats. Enter the cheat menu and highlight any unearned cheat space. The requirements will scroll across the bottom of the menu. However, that takes a bit, so here's a list for the impatient. Cheats marked as "GB enabled too" can also be enabled by inserting the Game Boy version of Perfect Dark into a Transfer Pak when on the main menu. |Cheat Enabled |Stage| Mode | Time | Notes | * Weapons for Jo in Solo |Rocket Launcher | 1.3 | Any | Any | |Sniper Rifle | 2 | Any | Any | |Super Dragon | 4.3 | Any | Any | |Laptop Gun | 5.2 | Any | Any | |Phoenix | 8 | Any | Any | |Psychosis Gun | 3.1 |Perfect| 1:44 | |Trent's Magnum | 5.3 | Agent | 2:50 | |Far Sight | 6.2 |Perfect| 5:13 | * Fun Cheats |DK Mode | 3.1 | Any | Any | |Small Jo | 3.2 | Any | Any | |Small Characters | 4.1 | Any | Any | |Team Heads Only | 5.1 | Any | Any | Enemies have only Rare faces |Play as Elvis | 4.2 |Perfect| 7:00 | |Slow Mo Single Playr| 1.2 | Any | Any | * Gameplay Cheats |Invincible | 3.4 | Agent | 3:50 | |Cloaking Device | 3.2 | Agent | 0:59 | GB enabled too |Marquis of | 1.1 |Special| 1:30 | No enemy weapons | Queensbury Rules | | | | |Jo Shield | 6.2 | Any | Any | |Super Shield | 7 | Agent | 1:12 | |Perfect Darkness | 5.3 | Any | Any | |Enemy Rockets | 6.1 | Any | Any | |Enemy Shields | 7 | Any | Any | * Weapons |Classic Sight | 1.1 | Any | Any | |Unlim Ammo Laptop | 5.2 |Perfect| 2:59 | |Hurricane Fists | 1.3 | Agent | 2:03 | GB enabled too |Unlimited Ammo | 6.1 |Special| 5:50 | |Unlim Ammo/no reload| 5.1 |Special| 2:59 | |X-Ray Scanner | 4.2 | Any | Any | |R-Tracker/Weapon | 9 | Any | Any | GB enabled too | Cache Location | |All Guns in Solo | 9 |Perfect| 4:07 | GB enabled too * Buddies Cheats |Velvet Dark | | Enabled at start of game |Pugilist | 1.2 |Special| 6:30 | |Hotshot | 4.1 |Special| 5:00 | |Hit and Run | 2 |Special| 2:30 | |Alien | 8 |Special| 5:17 | * Classic Weapons for Jo in Solo Okay, these are a bit different. Various weapons are enabled as you earn gold medals in the firing range. At this point, it is uncertain as to which or how many medals enable which weapons, but the weapons that can be enabled are the PP91, CC13, KLO1313, Kf7 Special, ZZT 9 mm, DMC, AR 53, and the RC-P45. ->Combat Simulator Extras: As you complete Combat Simulator challenges, special bonuses become available. Some of these can also be enabled by finding the weapons in the Solo missions. The order in which you complete the challenges doesn't matter. The number shown is the number of challenges you must complete to enable the extras. "Modes" are the preset games you can choose from, "Scenarios" are the different challenges you can play, and "Arenas" are the levels you can play in. | 1| Complex arena, Farsight | | 2| Hold the Briefcase mode/scenario, Shotgun | | 3| Pistol 1 Hit Kills mode, Warehouse arena, silenced Falcon| | 4| Capture the Case mode/scenario, Superdragon | | 5| Ravine arena, Laptop gun | | 6| Temple arena, Remote mines | | 7| Tranquilizer mode, Tranquilizer | | 8| Slow Motion mode, Falcon w/ scope | | 9| G5 Building arena, Reaper | |10| Cloaking device | |11| Temple Explosives mode, Grid arena, Devastator | |12| Felicity arena (the Goldeneye Facility), Proximity mines | |13| Slow Motion mode, Slayer | |14| Villa arena, Phoenix | |16| Sewers arena, Mauler | |17| Car Park arena, Callisto | |18| Base arena, Crossbow | |19| RC-P120 | |20| Fortress arena, DY357-LX | |21| N-Bomb | |22| Ruins arena, Laser | |23| X-Ray Scanner | ->Hidden Weapons: Most levels of the game have some special weapons hidden inside. When you find these weapons, they become enabled in the Combat Simulator. * 1.1 : The Laptop Gun can be found if the hacker opens a locked door near the elevators. Dual Falcons can be found if you shoot the helmet guard that is three floors down from the roof. * 1.2 : Double CMP150 is in the weapons cach near the lower maintenance bots; make it there without being spotted. Proximity Mines are in the radioactive isotope room. * 1.3 : DY357 Magnum - kill the first 5 guards without being spotted. For the Dragon and Grenades, make it to the elevator without being spotted, take the elevator up, kill the guard, and use the key card he drops to enter Cassandra's office. Blast open the right corner of the room to find the Dragon. * 2 : Devastator - destroy the crates on the helipad outside the villa. For double CMP150's, kill the first sniper in under 38 seconds. Also, on Perfect Agent mode, you can find a Sniper Rifle in the bathroom off the bedroom. * 3.1 : For the Bombspy, blow up the barrels to destroy the dumpster near the G5 building. The Double Falcon 2 with scope is inside the Pond Punk bar. * 3.2 : Nab a crossbow by disarming the cloaked guard in the first room. On Special or Perfect mode, you can get an N-Bomb if you blew up the fire escape in 3.1; just look near the upstairs exit. * 4.1 : Double MagSec 4 will be found if you kill the red guard near the comms rider. * 4.2 : Look in the secret room above the hangar for the Phoenix, and check out the explosive barrel in the crates to the right of the first hallway for a silenced Double Falcon 2. * 4.3 : Get Elvis to safety in 36 seconds or less for Remote Mines. The Double Falcon 2 with scope is behind the glass in the lab where you start. * 5.1 : Kill the NSA agent next to the elevator in the hangar to get the double DY357 Magnum. Proximity mines are on a snow covered ledge at the beginning of the level, just past the tunnel. * 5.2 : For the double Cyclone, punch the two secret service agents in the second room from the start. Use their key cards to open closets which contain Cyclones. * 5.3 : Visit Elvis's UFO for Proximity Mines. For Double DY357, disarm Trent when he runs past you after the rescue of the president. * 6.1 : For silenced double Falcon 2's, make sure the alarm doesn't sound, then kill the guard that is four doors away from the beginning. * 6.2 : Find Proximity Mines by killing the left guard past the tunnel after the large cavern near the entrance. * 7 : The Devastator can be found if you save an info center hostage. * 8 : Kill the Skedar in the center of the bridge for a double Mauler. * 9 : For a double Phoenix, destroy the two unmarked temple targets with the Devastator. The Phoenix will be on the ledge before the canyon. * 10 : Kill Cassandra's guards near the lab elevator for double CMP150's. * 11 : For Double DY357's, kill the guard in the left containment room. The Psychosis gun is on the lab table when you begin the level. ->Combat Rankings Info: As you play the multiplayer Combat Simulator, you accumulate invisible points that the computer uses to determine your Rank. There are 10 categories used to determine rank, and each category has 10 milestones that you must pass. Thus, there are 100 different "milestones" that you must progress through to earn the rank of Perfect. For every 5 milestones you pass, regardless of which category the milestone comes from, you increase one level in rank. Thus, you could increase one level in rank by earning 84 Accuracy Medals (milestones 1-5 for Accuracy) OR by earning 24 accuracy medals (milestones 1-3) and 12 Headshot Medals (milestones 1 and 2). Once you pass a milestone you can never lose it, hence you can never go down in rank. Nice, eh? Here are the 10 Categories with the breakdown of the number of medals/etc required to reach each of the 10 milestones for that category. Note that the Time category had to be listed outside of the table for space reasons. | Category | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 | |1 Accuracy Medals | 6 | 12 | 24 | 48 | 84 |180 |300 |450 |630 |900 | |2 HeadShot Medals | 6 | 12 | 24 | 48 | 84 |180 |300 |450 |630 |900 | |3 KillMaster Medals| 6 | 12 | 24 | 48 | 84 |180 |300 |450 |630 |900 | |4 Survivor Medals | 6 | 12 | 24 | 48 | 84 |180 |300 |450 |630 |900 | |5 Games Won | 6 | 12 | 24 | 48 | 84 |180 |300 |450 |630 |900 | |6 Kills | 120| 240| 480| 960|1680|3600|6000|9000|12600|18000| |7 Damage Dealt | .6 | 1.2| 2.4| 4.8| 8.4| 18 | 30 | 45 | 63 | 90 | |8 Distance | 60 | 120| 240| 480| 840|1800|3000|4500|6300 |9000 | |9 Ammo Used(1000's)| 3k | 6k | 12k| 24k| 42k| 90k|150k|225k|315k |450k | 10 Time 1) 2-4h 2) 4-8h 3) 8-16h 4)16h-1d 4h d=days h=hours 5) 1d 4h-2d 12h 6) 2d 12h-4d 4h 7) 4d 4h-6d 6h 8) 6d 6h-8d 18h 9) 8d 18h-12d 12h 10) 12d 12h and up

Copyright 1994 - 2011 David Dayton
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